| Pages: [1] |
1. Feasible ship paint jobs - in Player Features and Ideas Discussion [original thread]
Edited by: eth 2 on 09/01/2009 11:35:54 i agree to pre determined desins to musc freedom and youl have ships half hot pink half lime green with improvised genitals on its largest surface kinda kills the feel and mindset of the game you want to...
- by eth 2 - at 2009.01.09 11:35:00
|
2. t3 matirals/planitary warfar - in Player Features and Ideas Discussion [original thread]
true the newer mech games were realy bad but im mainly looking at the concept of mech units and relating them to eves skill base. pluss the idea of combining 2 aposing worlds of games "eve's slower pace with a fps/simulator's fast pase" would be ...
- by eth 2 - at 2009.01.09 08:37:00
|
3. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
thats how you do it docking mod would be cool as well
- by eth 2 - at 2009.01.09 07:08:00
|
4. dron interface - in Player Features and Ideas Discussion [original thread]
anyone have thoughts on the settings and/or remot recall thoughts i had
- by eth 2 - at 2009.01.09 06:18:00
|
5. Ship Crews (They're Here, They're Real, get Over it) - in Player Features and Ideas Discussion [original thread]
i had the same idea a few months ago glad to see im not alone ships crew has many new posibiltys
- by eth 2 - at 2009.01.09 01:07:00
|
6. use for planets "more far feched idea" - in Player Features and Ideas Discussion [original thread]
a nother passing thought when t3 and/or t4 tec comes haveing the componets come from plannatary minneing or w/e would be great way to intice more fights
- by eth 2 - at 2009.01.09 00:58:00
|
7. dron interface - in Player Features and Ideas Discussion [original thread]
you missunderstand were talking about seeing the damaged of non active drons the ones in bay
- by eth 2 - at 2009.01.09 00:54:00
|
8. use for planets "more far feched idea" - in Player Features and Ideas Discussion [original thread]
ive awalys thought eve had a lot in commen with the old mech warrior series mod based ship costomising wolud make it easy to adaped to eve skill base and add a great way to use plannets also ading the fast pace gamming of a fps/simulator to the wo...
- by eth 2 - at 2009.01.09 00:53:00
|
9. dron interface - in Player Features and Ideas Discussion [original thread]
grouping dose not wrok once you recall in you cant tell witch 1 it was next to others in bay pluss conestently changing dron groups durring battel is a huge pain in the butt
- by eth 2 - at 2009.01.09 00:38:00
|
10. dron interface - in Player Features and Ideas Discussion [original thread]
i forgot to mention details about dron settings when set agresive it would be nice to be able to tell them only attack targets at certin rang or prioritise jammars or ceritn ship classes or sizes sory my gramer is realy bad
- by eth 2 - at 2009.01.09 00:01:00
|
11. dron interface - in Player Features and Ideas Discussion [original thread]
also i thought the idea of recalling drons from within control rang would be usful on a nother lvl you can set a 3 diget password or "frequancy" or your drons so if you abandon a dron a friendly can recover and take the dron with the code this wou...
- by eth 2 - at 2009.01.08 23:32:00
|
12. dron interface - in Player Features and Ideas Discussion [original thread]
my point is it is already doing it you just cant tell till you launch a dron all were doing ti adding a collar to its lable bassed on info its already saveing
- by eth 2 - at 2009.01.08 22:20:00
|
13. dron interface - in Player Features and Ideas Discussion [original thread]
Edited by: eth 2 on 08/01/2009 22:01:34 wroung it already hast to save data for the drons in bay how you think in rembers the damage each dron has takes and recharges its shields even while in bay all were doing is adding collar to the drons l...
- by eth 2 - at 2009.01.08 22:00:00
|
14. dron interface - in Player Features and Ideas Discussion [original thread]
i dont see how viewing drons in bay would have any effect on lag what so ever maby recalling abandon dons will cause lag....maby and grouping drons dose not help that problem 2 gorups of 5 each with a dmaged dron how to you sort them out...you cant
- by eth 2 - at 2009.01.08 21:37:00
|
15. dron interface - in Player Features and Ideas Discussion [original thread]
damaged drons are ever more of a pain to deal with say you have 10 light drons 5 are damaged you want to deploy a group of 5 but it awalys deploys the same 5 damaged drons rather then deploying the least damaged or collar coding the drons in bay ...
- by eth 2 - at 2009.01.08 21:16:00
|
| Pages: [1] |
| First page | Previous page | Next page | Last page |